•: 28 June 2004 Mode(s), Battlefield 1942 is a developed by and published by for and. The game can be played in mode against the or in mode against players on the or in a. It is a popular platform for developers, with a large number of released modifications that alter the gameplay and theme. In-game, players assume the role of one of five classes of: Scout, Assault, Anti-Tank, Medic, and Engineer. Players also have the ability to fly various and, navigate, and, man defenses, drive, and, and take control of and mounted. Each battle takes place on one of several maps located in a variety of places and famous battlefields in all of the major theaters of World War II: the,,,, and Fronts. Combat is between the and the.
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This single-player mod for Half-Life makes gameplay more realistic. All the missions are based on historical events in and around 1942. The maps are set in.
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The location determines which nation-specific armies are used (for example, on the map, it is versus the, while on the map, it is versus the ). The maps in Battlefield 1942 are based on real battles and are somewhat realistically portrayed. Battlefield 1942 features combat both as infantry and in vehicles The gameplay of Battlefield 1942 generally has a more focus than previous games of this nature, as it is not only important to kill the opposition but to also hold certain 'control points' around the map. Capturing control points allows the team to reinforce itself by enabling players and vehicles to spawn in a given area. Additionally, capturing and controlling control points also reduces enemy reinforcements. Battlefield 1942 was one of the first mainstream games to represent a dramatic shift in FPS game play mentality not only favoring individualism, but simultaneously encouraging teamwork and coordination.
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The default game play mode, Conquest, centers on the capture and control of control points; once a team captures a control point, its members can from it. When a team loses control of all their control points, they cannot respawn.
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And if no one is alive, the team with no 'spawn' points or the popular term 'tickets' loses. Games are composed of rounds. A team wins the round when the other team runs out of tickets.
A team loses tickets when its members are killed, but also when the other team holds a majority of the capture points on the map (typically when one team holds more capture points than the other). Therefore, sometimes the winning team must hunt down straggling or hiding enemy forces at the end of a round.
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Spawn tickets also play a vital role in the success of both teams. Antivirus ratings 2012. Every time a player on a team dies and respawns, his team loses one ticket.